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Help: Game Item Definitions

Archer: Archers provide long range support for your army. While archers make poor attackers, they are excellent for defending your homeland. You can train archers at an archery range.
. Atk: 1 Def: 5
. Cost: 200 GC / 18 hours to Train
. Upkeep: 6 GC/hour / 6 bags of food / hour

Carracks (troop transport): If you're going to invade a Kingdom on another continent, then you need land troops. This is where the Troop Transport Carrack comes in handy. Each Troop Transport Carrack is capable of carrying 50 land troops of any kind. You can build them in The Shipyard. Be sure to protect them with Carracks (war), since these ships are very weak in defense.
. Atk: 3 Def: 3
. Cost:
. Upkeep: 192 GC/hour
. Abilities: Can transport 50 land units

Carracks (war): The big guns of your fleet are the War Carracks. They are built for a single purpose: to blow enemy ships out of the water. War Carracks are necessary if you want to defend your other ships or attack Kingdoms on other continents. They can be built in The Shipyard.
. Atk: 6 Def: 6
. Cost:
. Upkeep: 192 GC/hour

Crossbowman: These long range cousins of the archers are much better rounded. Attack is a little better, but defense is a bit worse. You can train crossbowmen at an archery range.
. Atk: 3 Def: 3
. Cost: 150 GC
12 hours
. Upkeep: 6 GC/hour
6 bags of food / hour

Fishing boat: Peasants can use fishing boats to catch fish and feed your population. Note, however, that since your peasants can't catch a certain number of fish every time, the rate at which your fishing boats yield fish will reflect the average.

Food: Food sustains your population. Make sure you don't run out of it, or else your peasants and troops will start dying. Harvest more food using farms or fishing boats.

Foot Soldier: The basic infantry of your army, foot soldiers are weak in attack and defense, but they are strong in numbers. You can train foot soldiers at a barracks.
. Atk: 2 Def: 2
. Cost: 100 GC
5 hours
. Upkeep: 6 GC/hour
6 bags of food / hour

Heavy Cavalry: Heavy cavalry are better armed and have better armor than light cavalry, making their attack and defense slightly better. You can train heavy cavalry at a stable.
. Atk: 7 Def: 7
. Cost: 300 GC
18 hours
. Upkeep: 18 GC/hour
24 bags of food / hour

Knights: Knights are the strongest attackers and best defenders in your Kingdom. However, you need many resources to sustain these units. Knights can be trained at a stable.
. Atk: 10 Def: 10
. Cost: 1000 GC
18 hours
. Upkeep: 48 GC/hour
24 bags of food / hour

Land: You need land if you want a Kingdom. It enables you to build new buildings. When you first start your Kingdom, it would be better to explore for land. As you grow, it will be difficult for you to find unclaimed land since your borders will eventually touch with those of other kingdoms. If you want to grow beyond this point, you will have to visit the war room

Light Cavalry: While these mounted infantrymen are not heavily armed, they still provide good attack and good defense. You can train light cavalry at a stable.
. Atk: 6 Def: 6
. Cost: 200 GC
18 hours
. Upkeep: 12 GC/hour
18 bags of food / hour

Lumber: Lumber is required for buildings and units such as ships or siege weapons. You can harvest more lumber with a lumber mill.

Mana: Mana is used to cast spells. Priests produce mana in temples.

Net Worth: The net worth of your kingdom is a combination of military strength, size, and financial reserves.

Pikeman: Pikemen provide slightly better defense and attack than foot soldiers. You can train pikemen at a barracks.
. Atk: 3 Def: 3
. Upkeep: 12 GC/hour
6 bags of food / hour
. Cost: 200 GC
12 hours

Priest: Priests pray for your Kingdom and increase the amount of mana you have. Mana can be used to cast spells to benefit your Kingdom or damage your enemy Kingdom. You can ordain priests at a temple.
. Cost: 300 GC
10 hours
. Upkeep: 12 GC/hour
6 bags of food / hour

Rank: The rank of your kingdom is determined by your net worth.

Spy: Spies gather intelligence on the other Kingdom. The more spies you send, the more likely you will obtain good intel on the enemy. You can train spies at the spy guild.
. Cost: 100 GC
. Upkeep: 6 GC/hour
6 bags of food / hour

Stone: Stone is another valuable resource for erecting new buildings. You can extract more stone from a stone quarry.

Tax Rate: Taxes are the only steady source of income of gold coins. If you have a low tax rate, then peasants are more likely to come to your Kingdom; the higher the tax rate, the slower they'll arrive. After a certain point, your peasantry will grow wary of your greed and leave your Kingdom.
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