Archer: Archers provide long range support for your army. While archers make poor attackers, they
are excellent for defending your homeland. You can train archers at an archery range.
. Atk: 1 Def: 5
. Cost: 200 GC / 18 hours to Train
. Upkeep: 6 GC/hour / 6 bags of food / hour
Carracks (troop transport): If you're going to invade a Kingdom on another continent, then you need
land troops. This is where the Troop Transport Carrack comes in handy. Each Troop Transport
Carrack is capable of carrying 50 land troops of any kind. You can build them in The Shipyard. Be
sure to protect them with Carracks (war), since these ships are very weak in defense.
. Atk: 3 Def: 3
. Cost:
. Upkeep: 192 GC/hour
. Abilities: Can transport 50 land units
Carracks (war): The big guns of your fleet are the War Carracks. They are built for a single purpose:
to blow enemy ships out of the water. War Carracks are necessary if you want to defend your other
ships or attack Kingdoms on other continents. They can be built in The Shipyard.
. Atk: 6 Def: 6
. Cost:
. Upkeep: 192 GC/hour
Crossbowman: These long range cousins of the archers are much better rounded. Attack is a little
better, but defense is a bit worse. You can train crossbowmen at an archery range.
. Atk: 3 Def: 3
. Cost: 150 GC
12 hours
. Upkeep: 6 GC/hour
6 bags of food / hour
Fishing boat: Peasants can use fishing boats to catch fish and feed your population. Note, however,
that since your peasants can't catch a certain number of fish every time, the rate at which your fishing
boats yield fish will reflect the average.
Food: Food sustains your population. Make sure you don't run out of it, or else your peasants and
troops will start dying. Harvest more food using farms or fishing boats.
Foot Soldier: The basic infantry of your army, foot soldiers are weak in attack and defense, but they
are strong in numbers. You can train foot soldiers at a barracks.
. Atk: 2 Def: 2
. Cost: 100 GC
5 hours
. Upkeep: 6 GC/hour
6 bags of food / hour
Heavy Cavalry: Heavy cavalry are better armed and have better armor than light cavalry, making their
attack and defense slightly better. You can train heavy cavalry at a stable.
. Atk: 7 Def: 7
. Cost: 300 GC
18 hours
. Upkeep: 18 GC/hour
24 bags of food / hour
Knights: Knights are the strongest attackers and best defenders in your Kingdom. However, you need
many resources to sustain these units. Knights can be trained at a stable.
. Atk: 10 Def: 10
. Cost: 1000 GC
18 hours
. Upkeep: 48 GC/hour
24 bags of food / hour
Land: You need land if you want a Kingdom. It enables you to build new buildings. When you first start
your Kingdom, it would be better to explore for land. As you grow, it will be difficult for you to find
unclaimed land since your borders will eventually touch with those of other kingdoms. If you want to
grow beyond this point, you will have to visit the war room
Light Cavalry: While these mounted infantrymen are not heavily armed, they still provide good attack
and good defense. You can train light cavalry at a stable.
. Atk: 6 Def: 6
. Cost: 200 GC
18 hours
. Upkeep: 12 GC/hour
18 bags of food / hour
Lumber: Lumber is required for buildings and units such as ships or siege weapons. You can harvest
more lumber with a lumber mill.
Mana: Mana is used to cast spells. Priests produce mana in temples.
Net Worth: The net worth of your kingdom is a combination of military strength, size, and financial
reserves.
Pikeman: Pikemen provide slightly better defense and attack than foot soldiers. You can train
pikemen at a barracks.
. Atk: 3 Def: 3
. Upkeep: 12 GC/hour
6 bags of food / hour
. Cost: 200 GC
12 hours
Priest: Priests pray for your Kingdom and increase the amount of mana you have. Mana can be used
to cast spells to benefit your Kingdom or damage your enemy Kingdom. You can ordain priests at a
temple.
. Cost: 300 GC
10 hours
. Upkeep: 12 GC/hour
6 bags of food / hour
Rank: The rank of your kingdom is determined by your net worth.
Spy: Spies gather intelligence on the other Kingdom. The more spies you send, the more likely you
will obtain good intel on the enemy. You can train spies at the spy guild.
. Cost: 100 GC
. Upkeep: 6 GC/hour
6 bags of food / hour
Stone: Stone is another valuable resource for erecting new buildings. You can extract more stone
from a stone quarry.
Tax Rate: Taxes are the only steady source of income of gold coins. If you have a low tax rate, then
peasants are more likely to come to your Kingdom; the higher the tax rate, the slower they'll arrive.
After a certain point, your peasantry will grow wary of your greed and leave your Kingdom.
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