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Help: Buildings

Here, you can see both the number of a certain type of building already built and how many buildings are being built. You can also order peasants to build new buildings or burn down any that you no longer require.

Houses
Somewhere for your people to live. Each house can fit 10 people

Farms
Most of the food for your citizens are produced on a farm. Each farm can produce 165 bags of food per hour and can store 1000 bags of food.

Barracks
This is where your foot soldiers and pikemen are trained. Your troops also live in the barracks, each of which can house 20 men and store 5000 additional gold coins.

Archery Range
Here, peasants are trained to become archers or crossbowmen. Each archery range can support 20 men.

Stable
Stables house your mounted troops: light cavalry, heavy cavalry, and knights. Each stable supports 20 men and their horses.

Castles
Castles increase your ability to defend against attacks (\sqrt{number of castles}*10) and provide space for living and storage:
    +200 population limit
    +2,000 stone limit
    +50,000 food limit
    +2,000 lumber limit
    +200,000 gold coins limit


Temple
These buildings are at the spiritual center of your kingdom. Each temple, which supports 8 priests, allows to train priests, defrock priests, or spend mana on spells. These spells will guide and support your people.

Guild Hall
On the surface, a respective meeting place for merchants. In reality, a seething hotbed of spies, with up to 10 hiding beneath their disguises.

Lumber mill
Each lumber mill is capable of producing 36 tons of wood every hour. In addition, each mill can store 7,500 tons of lumber

Stone Quarry
Each quarry extracts 48 tons of stone every hour. Also, each quarry can store 10,000 tons of stone.

Embassy
This is where your diplomats conduct their negotiations with other Kingdoms. Each embassy supports 8 diplomats.

Market
Trading with other Kingdoms is impossible without a market. Each market has enough capacity to trade 400 tons of goods every hour.

Barns
These buildings provide a safe storage for your food and help prevent your food from rotting away. Each barn increases your food capacity by 5,000 bags of food.

Blacksmith
The blacksmiths of your Kingdom can create armor for your troops here. You'll need to secure iron since it is a valuable resource required for troops' armor. It takes 10 iron to protect 1 troop. Issuing armor to all of your troops (not including peasants) increases your defense bonus by 25%. Defense bonus (in percent, max is 25%) = [Total # of armor / Total # of troops] * .25

Ports
A port will enable you to build a variety of ships. It also increases your lumber capacity by 2,500 tones of lumber. Here, you can build fishing boats, trade cogs, carracks (troop transport), and carracks (war).

Siege Workshops
Siege workshops enable you to build a variety of siege engines. Each workshop can hold 10 engines. Here, you can build battering rams, trebuchets, and catapults.

Spice Plantation
(available only on worlds that have the ability to grow spice)
Each plantation generates 48 bags of spice per hour. You can choose whether or not to mix spice with your current food supply. To reduce your food consumption by, at most, 40%, you need 25% of your food in spice. For example, If your population is consuming 1000 bags of food per hour, then you'd need 250 spice to reduce consumption by 40%
Food reduction (in percent, max 40%) = [Total # of spice / (.25 * Total # of food)] * .40

Iron Mine
(available only on worlds that have iron as a resource)
An iron mine allows you to extract this valuable resource from your Kingdom. Iron is used for armor at the blacksmith. You can distribute the armor to your troops in the Armed Forces screen. Iron Mines produce 36 tons of iron per hour.

Vineyard
(available only on worlds that have grapes as a resource)
Vineyards grow grapes. They are grown at a rate of 36 bags of grapes per hour.

Winery
These buildings convert 10 bags of grapes into a case of bottles of wine. Wine allows you to increase your attack bonus.
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